A downloadable game for Windows

It is a reaction drone simulation on matrix land. The terrain is generated in real time from a matrix using the principle of the noise of Perlin. C.à.D: We take 2 different scales with 2 different rotations and interpile the matrix data.

The rendering of the sea is not optimized, I just applied a texture and the zbuffer does the rest. I would have to improve it using clipping which would avoid depth interference at the Land/Sea limit. Drone graphics are ultra-summal but I think I improve it later, too.

The drone movement is the results of a calculation taking into account its speed, the power delivered by the reactor and the position of the flap. It is therefore a real simulation. The self-pilot function is a small I.A. very simple. If you pay too low an altitude the drone can crash!

The game is not finished but we can already have fun driving it and training in making loopings or snacks for example.

In the code, you will find the most interesting functions, among others:
- billboarding (rendered smoke, clouds and sparks)
- a personalized mylookat function (replaces the OpenGL lookat)
- a display function of a skybox (texture of the skybox found on the net that I modified a little).
- a function returning the exact altitude of the land at a point X, Z.

All keyboard shortcuts are displayed by pressing "H" during the game. Have fun! That's all for the moment.

The game can be run on Windows 7 or above.

This is the author of the game: this link    

The author can also be contacted here: this link

ZINZIN Drone Racing Project was programmed in GFA-BASIC 32. GFA-BASIC 32 is a freeware: this link


Download

Download
ZinzinDronesRacing3.1.zip 25 MB